Contains 20 .TIM. Part between next 0x12800 and previous texture end is just filled with 0.
Number | Offset | Comment |
---|---|---|
1 | 0x00 | Snowy ground, snowy rocks. Snow |
2 | 0x12800 | Trabia Garden |
3 | 0x25000 | Rocks, train tunnel entry, garden halo |
4 | 0x37800 | Garden hole texture (after garden become mobile), Balamb texture (even part of rail) |
5 | 0x4A000 | Esthar territory related town/place |
6 | 0x5C800 | As above |
7 | 0x6F000 | Unknown |
8 | 0x81800 | Rocks at Galbadia. Some entrance, machina. |
9 | 0x94000 | Grass, rocks or desert sand. Depends on which palette we use. |
10 | 0xA6800 | Rocks. Place near the great crater, where lunar cry dropped. |
11 | 0xB9000 | This is the place with red-like ground. Some sand. More like centra regions. |
12 | 0xCB800 | Unknown. Some forest texture I’ve never seen. |
13 | 0xDE000 | Timber. Also train (probably) tunnel entrance. |
14 | 0xF0800 | Deling City. |
15 | 0x103000 | Desert-like environment. |
16 | 0x15800 | Galbadia Garden. |
17 | 0x128000 | Unknown. Ground textures. Rock. Similiar to 0x81800 (8) |
18 | 0x13A800 | Completely black |
19 | 0x14D000 | SAME AS 0x6F000 (7) |
20 | 0x15F800 | SAME AS 0x81800 (8) |