By MaKiPL
Harata.cnf is unused file made by battle programmer for debug purpouse. The code associated with Harata.CNF file is completely lost, and the only leftover code for interpreting harata.cnf file content is unusable. From all the leftovers visible in code, the Harata.CNF could:
- Log battle debug data to specifiec path
- Autostart battle before mainmenu shows up for fast debugging
- Debug Enemy DAT statistic, see states and etc.
Leftover list of available commands:
R2 INIT
R1
PC
SAVE
L3
PAST L2
DEBUG
L1 PC
LOAD SCENE
%3d TIME
%3dRATE100
%s AP*10
%s EXP*10
%s DOGOUT
%s ODIN
%s FORMATION
%s WITCH
%s X_ITEM
%s X_MAGIC
%s X_GF
%s X_DRAW
%s X_COMMAND
%s X_PINCH
%s X_RESURRECT
%s CHOCOBO
%s CHOCOBO LEVEL
%3d?CHOCOBO WAZA
%3d?MOGURI
%s RANNYU1
%s RANNYU2
%s RANNYU3
%s PET5
%s PET6
%s PET7
%s PINCH
%s GILGAMESH
%s SQUALL FB
%s scene
music
wave
namedic
start
party
autoload
pinch
bg_debug
readwait
vibration
print
bdprint
triple
double
rate
logic
rnddamage
damage limit
kernel
icon
tdw
sound
command
on
off
all
auto
manual
normal
rftpath
rftpath1
logpath
menupath
scenefile
init
$dummy1?