By myst6re.
Gateways/Triggers
Offset | Size | Data |
---|---|---|
0 | 9 | Name of field (\0 terminated) |
9 | 1 | Control Direction |
10 | 6 | Unknown |
16 | 2 | Like [PVP] value |
18 | 2 | Height to focus the camera on the character (0= Focus on the feet, 200= normal focus) |
20 | 8*8 | Camera Ranges |
84 | 2*8 | Screen Ranges |
100 | 32 * 12 | Gateways |
384 | 16 * 12 | Triggers |
Range data
Gives the limits of the camera when moving.
typedef struct {
qint16 top;
qint16 bottom;
qint16 right;
qint16 left;
} Range;
Camera Range
Each range corresponds to a background layer.
Screen Range
Always (0, 224, 320, 0) twice. The first range change the screen resolution, the second seems to do nothing.
Gateways data
Passage between fields.
For each gateway:
Offset | Size | Data |
---|---|---|
0 | 6 | Vertex 1 of exit line (maybe x,z,y) |
6 | 6 | Vertex 2 of exit line (maybe x,z,y) |
12 | 6 | Destination vertex |
18 | 2 | Field ID (or 0x7FFF if unused gate) |
20 | 4 * 2 | Unknown (or 0x7FFF) |
28 | 4 | Unknown (four equal bytes) |
Triggers data
Doors interactions.
For each trigger:
Offset | Size | Data |
---|---|---|
0 | 6 | Vertex of corner1 |
6 | 6 | Vertex of corner2 |
12 | 1 | Door ID (or 0xFF) |
13 | 3 | Blank |
Old formats
In the PC version, you can sometimes see older versions of this format, there are three that are more similar to the format of Final Fantasy VII.
672 bytes format
The first Unknown data are 4 bytes and there is no PVP field.
576 bytes format
Same as 672 bytes format + the first Unknown data in Gateways are not present (like FF7).
504 bytes format
Same as 576 bytes format + There is only one camera range and no screen range.