File Format
There are pairs of two files. First one are field model textures. The second one are model, sprites data, as well as text and script.
First file - Textures and CLUT
Second file - Field Data
This is uniq pack of different data. There are always 8 files in there. All of them are compressed. The most part of header are unknown, except few data.
Start offset | Size | Value |
---|---|---|
0x010C | 0x04 bytes | Length of uncompressed file 1 |
0x0110 | 0x04 bytes | Length of uncompressed file 2 |
0x0114 | 0x04 bytes | Length of uncompressed file 3 |
0x0118 | 0x04 bytes | Length of uncompressed file 4 |
0x011C | 0x04 bytes | Length of uncompressed file 5 |
0x0120 | 0x04 bytes | Length of uncompressed file 6 |
0x0124 | 0x04 bytes | Length of uncompressed file 7 |
0x0128 | 0x04 bytes | Length of uncompressed file 8 |
0x012C | 0x04 bytes | Unknown |
0x0130 | 0x04 bytes | Offset to file 1 |
0x0134 | 0x04 bytes | Offset to file 2 |
0x0138 | 0x04 bytes | Offset to file 3 |
0x013C | 0x04 bytes | Offset to file 4 |
0x0140 | 0x04 bytes | Offset to file 5 |
0x0144 | 0x04 bytes | Offset to file 6 |
0x0148 | 0x04 bytes | Offset to file 7 |
0x014C | 0x04 bytes | Offset to file 8 |
0x0150 | 0x04 bytes | Offset to end of pack |
There are files:
- 1) unknown
- 2) walkmeshes
- 3) pack of 3d models
- 4) sprites
- 5) sprites animation
- 6) entitys and scripts
- 7) unknown
- 8) text
2) walkmeshes
Contains number of walkmeshes for character and camera.
Start offset | Size | Value |
---|---|---|
0x00 | 0x04 bytes | Number of walkmeshes |
0x04 + Number of walkmesh * 0x04 | 0x04 bytes | Length of walkmesh |
0x04 + (Number of walkmeshes + 1) * 0x04 | 0x04 bytes | End of file |
0x04 + (Number of walkmeshes + 1) * 0x04 + Number of walkmesh * 0x08 | 0x04 bytes | Start of walkmesh triangle description |
0x04 + (Number of walkmeshes + 1) * 0x04 + Number of walkmesh * 0x08 + 0x04 | 0x04 bytes | Start of walkmesh vertexes |
Vertex array are simple.
Start offset | Size | Value |
---|---|---|
0x00 | 0x02 bytes | X |
0x02 | 0x02 bytes | Y |
0x04 | 0x02 bytes | Z |
0x06 | 0x02 bytes | Aligment zeros (0x0000) |
Each triangle descript like this
Start offset | Size | Value |
---|---|---|
0x00 | 0x02 bytes | A (index of vertex) |
0x02 | 0x02 bytes | B (index of vertex) |
0x04 | 0x02 bytes | C (index of vertex) |
0x06 | 0x02 bytes | Access side 1 (index of triangle or 0xFFFF) |
0x08 | 0x02 bytes | Access side 2 (index of triangle or 0xFFFF) |
0x0A | 0x02 bytes | Access side 3 (index of triangle or 0xFFFF) |
0x0C | 0x02 bytes | Unknown flags |