- Opcode: 0x34a
- Name: play 2d animation at active entity’s position
- Two-word opcode: No
Parameters
Location |
Name |
Description |
Stack |
Animation ID |
One of several hardcoded animation ids |
Notes
The animations this opcode supports are baked in into the game’s code (on PC it’s a function at 0x75bbb3). Below is the list of available animation IDs:
Anim ID |
Description |
1 |
Water ripples/waves, used when Diamond Weapon emerges from water |
2 |
Smoke/water vapor, used when Diamond Weapon emerges from water |
3 |
White smoke/water splashes, used when Diamon Weapon approaches Midgar |
4, 5 |
Ultimate Weapon’s energy ball when it hovers over Mideel |
6 |
Impact circle, used for Ruby and Emerald when interacting with them |
20 - 23 |
Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon |