Stack Operations: Arithmetic
015
push
neg
017
push
logicnot
018
push
distance
from
active
entity
to
point
019
push
distance
from
active
entity
to
entity
by
model
id
01b
push
unknown
030
push
mul
040
push
add
041
push
sub
050
push
shl
051
push
shr
060
push
less
061
push
greater
062
push
lessequal
063
push
greaterequal
070
push
equal
080
push
and
0a0
push
or
0b0
push
logicand
0c0
push
logicor
0e0
write
bank
Stack Operations: Data Sources
100
reset
stack
110
push
constant
114
push
bit
from
bank0
117
push
special
118
push
byte
from
bank0
119
push
byte
from
bank1
11b
push
special
11c
push
word
from
bank0
11d
push
word
from
bank1
11f
push
special
Flow Control
200
jump
201
jump
if
false
203
return
204
run
function
System Operations
300
load
model
302
set
player
entity
303
set
active
entity
movespeed
304
set
active
entity
direction
&
facing
305
set
wait
frames
306
wait?
307
set
control
lock
308
set
active
entity
mesh
coordinates
309
set
active
entity
coordinates
in
mesh
30a
set
active
entity
vertical
speed
30b
set
active
entity
y
offset
30c
enter
vehicle?
30d
stop
entity
30e
active
entity
play
animation
310
set
active
point
311
set
point
mesh
coordinates
312
set
point
coordinates
in
mesh
313
set
point
terrain
BGR
314
set
point
dropoff
parameters
315
set
point
sky
top
BGR
316
set
point
sky
bottom
BGR
317
trigger
battle
318
enter
field
scene
319
set
map
options
31b
noop
31c
unknown
31d
play
sound
effect
31f
set
camera
rotation
speed
320
unknown
321
unknown
324
set
window
dimensions
325
set
window
message
326
set
window
prompt
327
wait
for
prompt
acknowledge?
328
set
active
entity
direction
329
unknown
32a
unknown
32b
set
battle
lock
32c
set
window
parameters
32d
wait
for
window
ready
32e
wait
for
message
acknowledge
32f
set
player
direction
330
set
active
entity
331
exit
vehicle
332
unknown
333
rotate
current
entity
to
model
334
wait
for
function
336
set
active
entity
movespeed
(honor
walkmesh)
339
hide
active
entity
model
33a
set
active
entity
vertical
speed
2
33b
fade
out?
33c
set
field
entry
point?
33d
set
field
entry
point2?
33e
play
music
347
move
active
entity
to
entity
by
model
id?
348
fade
in?
349
set
world
progress
34a
unknown
34b
set
chocobo
type
34c
set
submarine
color
34d
show
animation
layer
34e
hide
animation
layer
34f
set
active
entity
y
position
350
set
meteor
texture
on/off
351
set
music
volume
352
shake
camera
on/off
353
unknown
354
unknown
355
set
battle
countdown
timer