KERNEL.BIN - Section 6: Weapon data format

This section contains the weapon data. Each weapon attribute is 44 bytes long.

Offset Length Description
0x00 1 byte Target Flags
0x01 1 byte Attack Effect Id. Always 0xFF. Isn’t used for weapon in game.
0x02 1 byte Damage Calculation
0x03 1 byte Not used. Always 0xFF.
0x04 1 byte Weapon attack strength for damage formula.
0x05 1 byte Status Attack. This is index of status bit.
0x06 1 byte Materia growth rate (0, 1, 2, 3 for None, Normal, Double, Triple. All other values are “Normal” Growth)
0x07 1 byte Critical hit chance (%)
0x08 1 byte Weapon hit chance (%)
0x09 1 byte Weapon model
  Upper nybble Attack animation modifier (For Barret and Vincent only)
Lower nybble Weapon model index  
0x0A 1 byte Alignment. Always 0xFF.
0x0B 1 byte Mask for access high sound id (0x100+).
0x0C 2 bytes Camera Movement Id. Used for both single and multiple targeted attacks with this weapon. Always 0xFFFF.
0x0E 2 bytes Equip Mask
  0x0001 Equipable on Cloud
0x0002 Equipable on Barret  
0x0004 Equipable on Tifa  
0x0008 Equipable on Aeris  
0x0010 Equipable on Red XIII  
0x0020 Equipable on Yuffie  
0x0040 Equipable on Cait Sith  
0x0080 Equipable on Vincent  
0x0100 Equipable on Cid  
0x0200 Equipable on Young Cloud  
0x0400 Equipable on Sephiroth  
0x10 2 bytes Attack Element
0x12 2 bytes Unknown [Always 0xFFFF]
0x14 4 bytes Increase Stat Type
  0xFF None
0x00 Strength  
0x01 Vitality  
0x02 Magic  
0x03 Spirit  
0x04 Dexterity  
0x05 Luck  
0x18 4 bytes Stat Amount Increased (Based on above)
0x1C 8 bytes Materia Slots
  0x00 No Slot
0x01 Empty Unlinked Slot (no growth-equips)  
0x02 Empty Left Linked Slot (no growth-equips)  
0x03 Empty Right Linked Slot (no growth-equips)  
0x05 Unlinked Slot  
0x06 Left Linked Slot  
0x07 Right Linked Slot  
0x24 1 bytes Sound Effect Id for normal hit.
0x25 1 bytes Sound Effect Id for critical hit.
0x26 1 bytes Sound Effect Id for missed attack.
0x27 1 byte Impact Effect Id
0x28 2 bytes Special Attack Flags. Always 0xFFFF.
0x2A 2 bytes Restriction Mask (If the following bits are 0)
  01h Can be sold
02h Can be used in Battle  
04h Can be used in Menu Out of Battle  
08h Can be thrown in Battle  
Other values have no effect