KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
Offset | Length | Description |
---|---|---|
0x00 | 8 bytes | Unknown |
0x08 | 2 bytes | Camera Movement Id for single and multiple target attack. |
0x0A | 2 bytes | Restriction Mask (If the following bits are 0) |
01h | Can be sold | |
02h | Can be used in Battle | |
04h | Can be used in Menu Out of Battle | |
0x0C | 1 byte | Target Flags |
0x0D | 1 byte | Attack Effect Id |
0x0E | 1 byte | Damage Calculation |
0x0F | 1 byte | Item power for damage calculation. |
0x10 | 1 byte | Condition sub-menu |
00 | Party HP | |
01 | Party MP | |
02 | Party Status | |
Other | None | |
0x11 | 1 byte | Status Effect Change |
3Fh | Chance to Inflict/Heal status (out of 63) | |
40h | Cure if inflicted | |
80h | Cure if inflicted, Inflict if not | |
0x12 | 1 byte | Attack Additional Effects |
0x13 | 1 byte | Additional Effects Modifier |
0x14 | 4 bytes | Status Effects |
0x18 | 2 bytes | Attack Element |
0x1A | 2 bytes | Special Attack Flags |