KERNEL.BIN - Section 5: Item data format

This section contains the item data. Each item record is 28 bytes long.

Offset Length Description  
0x00 8 bytes Unknown Always 0xFFFFFFFF
0x08 2 bytes Camera Movement Id for single and multiple target attack.  
0x0A 2 bytes Restriction Mask (If the following bits are 0)  
    01h Can be sold
    02h Can be used in Battle
    04h Can be used in Menu Out of Battle
0x0C 1 byte Target Flags  
0x0D 1 byte Attack Effect Id  
0x0E 1 byte Damage Calculation  
0x0F 1 byte Item power for damage calculation.  
0x10 1 byte Condition sub-menu  
    00 Party HP
    01 Party MP
    02 Party Status
    Other None
0x11 1 byte Status Effect Change  
    3Fh Chance to Inflict/Heal status (out of 63)
    40h Cure if inflicted
    80h Cure if inflicted, Inflict if not
0x12 1 byte Attack Additional Effects  
0x13 1 byte Additional Effects Modifier  
0x14 4 bytes Status Effects  
0x18 2 bytes Attack Element  
0x1A 2 bytes Special Attack Flags