- Opcode: 0xF6
- Short name: BMUSC
- Long name: Battle Music
Memory layout
| 0xF6 | I | |——|—–|
Arguments
- const UByte I: ID of the music file to play, as set in the field file.
Description
Sets the MUSIC that will play when the next BATTLE set, this opcode can be used to set regular or boss battle music for the current field’s encounters, or even switched between in the script.