- Opcode: 0xB5
- Short name: TURN
- Long name: Generate Turn
Memory layout
| 0xB4 | 00 / B2 | Final rotation | ignored | Steps in rotation | Type of steps calculation | |——|———–|——————|———–|———————|—————————–|
Arguments
- const Bit[4] B2: Bank to retrieve Final rotation, or zero if specifying Final rotation as a literal value.
- const Bute Final rotation: Rotation value to which model will be rotated.
- const Short ignored: Although this is set in script it is compleatly ignored by opcode.
- const Short Steps in rotation: Set number of steps in rotation.
- const UShort Type of steps calculation: Specify how to calculate rotation step by step. (1 - linear/ 2 - smooth.).
Description
This is deprecated opcode, only 4 field in game use it. This opcode do turn the same way as TURNGEN, but go to specify direction without modification. So if current direction is 0 (top) and target direction is 255 (top left) it will rotate all way clockwise and you can’t do anything about 0 direction. This opcode will be called until turn is over and then continue script execution.