- Opcode: 0xAE
- Short name: ANIME2
- Long name: Animate/Return
Memory layout
| 0xAE | A | S | |——|—–|—–|
Arguments
- const UByte A: Animation ID for this entity’s field object.
- const UByte S: Speed the animation is played at. Real model animation speed divide by this to calculate real play speed.
Description
Similarly to ANIME1, the animation specified by A is played at speed S for the current entity’s field object. However, in contrast, the current script’s execution is not halted whilst the animation is played.
Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)