Memory layout

| 0xAE | A | S | |——|—–|—–|

Arguments

Description

Similarly to ANIME1, the animation specified by A is played at speed S for the current entity’s field object. However, in contrast, the current script’s execution is not halted whilst the animation is played.

Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)