- Opcode: 0x4B
- Short name: BTLTB
- Long name: Battle Table
Memory layout
| 0x4B | I | |——|—–|
Arguments
- const UByte I: ID of the encounter table to use, either 0 (standard) or 1.
Description
Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.