- Opcode: 0x2A
- Short name: PMOVA
- Long name: Move to Party Member
Memory layout
| 0x2A | P | |——|—–|
Arguments
- const UByte P: Party member to move towards (0 to 2).
Description
Makes the field object/character that the script’s entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.