- Opcode: 0x24
- Short name: WAIT
- Long name: Wait
Memory layout
| 0x24 | A | |——|—–|
Arguments
- const UShort A: Amount (number of frames) to wait.
Description
Pauses current script execution for a specific amount of time. Rather than a specific time value in milliseconds/seconds, the amount specifies the number of frames that must be drawn before execution resumes. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on.