Memory layout

| 0x0A | B1 / B2 | B3 / 0 | A1 | A2 | A3 | |——|———–|———-|——|——|——|

Arguments

Description

Sets the current party, using the Character ID values found at the banks and addresses specified by the arguments. It is possible to retrieve from three different banks.

This is used to set a party back to the player’s configuration after a certain event, that requires specific characters that have been set using PRTYE, has completed. An example would be the party being set to Barret only for the Dyne event/battle, and then returning the party back to the player’s configuration before the Dyne event occurs.