KERNEL.BIN - Section 7: Armor data format

This section contains the armor data. Each record is 36 bytes long.

Offset Length Description  
0x00 1 byte Unknown  
0x01 1 byte Damage Type, Based off values of Elemental Type  
    0xFF Normal
    0x00 Absorb
    0x01 Nullify
    0x02 Halve
0x02 1 byte Defense  
0x03 1 byte Magic Defense  
0x04 1 byte Defense %  
0x05 1 byte Magic Defense %  
0x06 1 byte Status Defense. Index of status bit.  
0x07 2 bytes Unknown  
0x09 8 bytes Materia Slots  
    0x00 No Slot
    0x01 Empty Unlinked Slot
    0x02 Empty Left Linked Slot
    0x03 Empty Right linked Slot
    0x05 Unlinked Slot
    0x06 Left Linked Slot
    0x07 Right Linked Slot
0x11 1 byte Materia Growth (0, 1, 2, 3 for None, Normal, Double, Triple. All other values are “Normal” Growth)  
0x12 2 bytes Equip Mask  
    0x0001 Equipable on Cloud
    0x0002 Equipable on Barret
    0x0004 Equipable on Tifa
    0x0008 Equipable on Aeris
    0x0010 Equipable on Red XIII
    0x0020 Equipable on Yuffie
    0x0040 Equipable on Cait Sith
    0x0080 Equipable on Vincent
    0x0100 Equipable on Cid
    0x0200 Equipable on Young Cloud
    0x0400 Equipable on Sephiroth
0x14 2 bytes Elemental Defense  
0x16 2 bytes Unknown [Always 0x00FF]  
0x18 4 bytes Stat Bonus  
    0xFF None
    0x00 Strength
    0x01 Vitality
    0x02 Magic
    0x03 Spirit
    0x04 Dexterity
    0x05 Luck
0x1C 4 bytes Stat Increase  
0x20 2 bytes Restriction Mask (If the following bits are 0)  
    01h Can be sold
    02h Can be used in Battle
    04h Can be used in Menu Out of Battle
    Other values have no effect  
0x22 2 bytes Unknown [Always 0xFFFF]